Jigsaw-based Benchmarking for Learning Robotic Manipulation


Xiaobo Liu, Fang Wan, Sheng Ge, Haokun Wang, Haoran Sun, Chaoyang Song: Jigsaw-based Benchmarking for Learning Robotic Manipulation. IEEE International Conference on Advanced Robotics and Mechatronics (ICARM2023), Sanya, China, 2023.

Abstract

Benchmarking provides experimental evidence of the scientific baseline to enhance the progression of fundamental research, which is also applicable to robotics. In this paper, we propose a method to benchmark metrics of robotic manipulation, which addresses the spatial-temporal reasoning skills for robot learning with the jigsaw game. In particular, our approach exploits a simple set of jigsaw pieces by designing a structured protocol, which can be highly customizable according to a wide range of task specifications. Researchers can selectively adopt the proposed protocol to benchmark their research outputs, on a comparable scale in the functional, task, and system-level of details. The purpose is to provide a potential look-up table for learning-based robot manipulation, commonly available in other engineering disciplines, to facilitate the adoption of robotics through calculated, empirical, and systematic experimental evidence.

BibTeX (Download)

@conference{Liu2023JigsawBased,
title = {Jigsaw-based Benchmarking for Learning Robotic Manipulation},
author = {Xiaobo Liu and Fang Wan and Sheng Ge and Haokun Wang and Haoran Sun and Chaoyang Song},
url = {http://www.ieee-arm.org/icarm2023/},
doi = {10.1109/ICARM58088.2023.10218784},
year  = {2023},
date = {2023-07-08},
urldate = {2023-07-08},
booktitle = {IEEE International Conference on Advanced Robotics and Mechatronics (ICARM2023)},
address = {Sanya, China},
abstract = {Benchmarking provides experimental evidence of the scientific baseline to enhance the progression of fundamental research, which is also applicable to robotics. In this paper, we propose a method to benchmark metrics of robotic manipulation, which addresses the spatial-temporal reasoning skills for robot learning with the jigsaw game. In particular, our approach exploits a simple set of jigsaw pieces by designing a structured protocol, which can be highly customizable according to a wide range of task specifications. Researchers can selectively adopt the proposed protocol to benchmark their research outputs, on a comparable scale in the functional, task, and system-level of details. The purpose is to provide a potential look-up table for learning-based robot manipulation, commonly available in other engineering disciplines, to facilitate the adoption of robotics through calculated, empirical, and systematic experimental evidence.},
keywords = {Best Conference Paper Finalist, Corresponding Author, ICARM, Paper Award},
pubstate = {published},
tppubtype = {conference}
}